Well, this is an earlier stop than I intended; we are having company over tonight (I have to socialize D:). Anyway, this game is fully playable and can be finished, so that’s something to be proud of. It also has a higher difficulty than the other two games I’ve released on Ludum Dare.
I’m fairly proud of the outcome this time around. This is the first time that I’ve used a random level generator. Although I have no experience on tuning the output of a level generator, I think that I’ve done a good job.
In case you’ve just tuned in, the theme for this Ludum Dare is “Shapeshift.” Because I had earlier committed to writing a text-based game, I made the levels shift around instead of some morphing physics objects. After adding some other challenges, I feel like this game is quite nice to play. I haven’t played many levels yet (except for my testing seed, “deadbeef”) but I’ve confirmed that it’s mostly beatable. Actually, it has a similarity to Solitaire: not all levels are beatable, and any wrong move on a beatable level may also screw you over.
A reminder: Go vote! And thanks for supporting the development of this game.