LD36 Update: A little progress.

I only got to spend about 2 hours on my game today due to other things on my schedule. With the time remaining, there is no way that I will be able to completely finish the game, even for the Jam. However, I will still continue to develop it until it is finished, posting updates here as usual when I hit major milestones.

Today, I did a little more art and put it together in code. Currently, you can drag and drop the various parts (motherboard, psu, hard drive) around the screen. Sorry that I cant post images or video this time, I am too tired 😛 Tomorrow I’ll do more graphic design and hopefully add “connections”  between components to the code!

LD36: Day 1 Complete!

It’s nearing midnight of Day 1, and I have made a reasonable amount of progress.

The first thing I did was the initial planning that I always do: I create a thought map and try to decide what kind of game I would like to make. I start with my theme and work down to the specifics of each “game idea” and decide which one is the best choice. (I decided to go with a 90’s computer sim that involves both building hardware and using software.)

Once I got that done, I started working on some of the graphics. At this point, I’ve got the most important parts of the motherboard done; however, I still have a long way to go. I have to worry less about detailing than getting a working texture; the problem is, I like to detail.

Here’s the motherboard, side by side with the original image:

motehrboard

If time allows, I’ll be adding more details to the motherboard, but for now it has all of the necessary connectors.

 

Well, that wraps it up for today! Tomorrow, I’ll work on the rest of the “scene” for the hardware and get into some Processing code to get the cables connecting! Although I wasn’t streaming on Twitch today, I plan to tomorrow. Stay tuned for more updates!

Ludum Dare 36!

I’m going to be participating in the Ludum Dare, starting this night! Sadly, I haven’t finished my Java game engine yet, so here’s the software lineup for this jam:

  • IDE/Language: Processing
  • Graphics: GIMP
  • Sound effects: DrPetter’s sfxr
  • Music: Otomata, Ardour, incompetech.com (royalty-free music)

I’ll be busy during the time of the announcement, but back and ready  within 1 hour afterwards! Stay tuned at my Twitch channel to watch the development process! I’ll also be posting a timelapse of the development at my YouTube channel once the jam is over.