LD35 Progress Update #2

Well, I didn’t get as far as I wanted today. I’ll spend some more time tonight working on it so I can polish it up before the deadline tomorrow. Here’s what I have done today:

  • Added a prototype morph function for levels.
  • Set up an item consumption system
  • Some balancing in the level generator (nearing completion)
  • Added a JavaFX GUI module for those who can’t terminal.
  • Some other stuff (debug mode) done
  • Added a GitHub repo for my code.

Tomorrow I’ll begin to add some challenges to the game. My first idea is giving the player a limited amount of “energy” which is needed to walk between rooms (sustainable by bread of course). Another challenge would be to find a special key that is needed to unlock the exit room.

So far, I’ve really enjoyed developing this game! I especially like the passive morphing of the level – so when you return to where you were, things may have “shifted” a bit. I may later add some kind of assistance (like a collectible map item) to allow the user to mark where he has gone.

Although it is now crunch time, I need my sleep. See you all tomorrow!

LD35 Progress Update #1

Today was a productive day although I started working 4 hours behind schedule. Last night I wrote the basic framework for the game, and today I expanded upon it. I put together a very basic level generator that takes a seed given by the user. I also have got some user input working so the player can traverse the maze and pick up objects.

Tomorrow I’ll be working on the maze’s shapeshifting algorithm and the ability to use items like keys. If I still have time, I’ll balance the level generator’s output and get the whole project ready for submission. If I don’t finish that by the deadline (8pm for me), then I’ll work on it for another day and submit it to the Jam instead.

Also, I’m sorry that I didn’t livestream today. I spent half an hour trying to get it to work the way I wanted and it wouldn’t.

See you all tomorrow!

Ludum Dare 35 kickoff!

Well shoot… I totally forgot that this started today.

Okay well I brainstormed for about 60 seconds and came up with an idea for a game. Since I have committed to writing a text-based game, I will be applying the theme (Shapeshifter) to the level itself. This game will likely be heavily inspired by Antichamber, a popular mind-twisting puzzle game. Maybe the level will morph depending upon where the user goes and will often change “behind his back.” I can see this game becoming like a labyrinth in the future, somewhat like Antichamber is.

This Ludum Dare will be a challenging one for me, but hopefully I can put together something playable before at least the Jam is over. I’ll start livestreaming on twitch.tv/NonemuNinja about 12 hours from now, so stay tuned there!

Open Redstone Engineers server outage

The server running the ORE website has been compromised. We have determined what the problem was and are in the process of fixing it.

Our Minecraft, IRC, and Discord services are still running. Here is the connection info:

Minecraft: mc.openredstone.org, sc.openredstone.org, ss.openredstone.org
IRC: #openredstone at irc.openredstone.org
Discord: Invitation only; ask a staff member at one of the services listed above.

We are sorry for any inconvenience this downtime may cause.

Networking disabled

Hi there,

We are sorry to report that we have detected what appears to be a large flood of traffic from one or more of your servers that is disrupting the normal traffic flow for other users.

To prevent this traffic from causing further disruption, we have disabled the networking interface on the server or servers involved.

Please take action at your earliest convenience in order to investigate and resolve the situation. Once this is done, if you determine the program was malicious, please also determine how this software came to be installed on your droplet and prevent it from being installed again in the future. As soon as this is done let us know and we will investigate re-enabling your networking.

Please understand that this is a very serious issue as it negatively impacts our platform and your server. If you have any questions just let us know.

Thank you,
DigitalOcean Support

TLS Encryption from Let’s Encrypt!

Today, the Let’s Encrypt Public Beta has come out. I’ve wasted no time in obtaining SSL certificates for all of my subdomains; however, Jenkins is still awaiting a certificate. By Saturday, every service will be fully encrypted with HTTPS, which includes permanent redirects from all HTTP services to their HTTPS counterparts.
I’m really excited for this change that Let’s Encrypt is bringing to the Internet. Today, data encryption has become a must-have in order to protect websites and their users. Now I’m going to go get an extra hour of sleep tonight, feeling protected by the new encryption. See you guys! <3 nonemu